Hand-crafted art complements a wonderful fantasy-based story where your young hero recruits allies to aid in the cause while learning spells and battling bosses on his way to becoming the ultimate protector of the land.īraveland Wizard adds a new twist by placing you in the role of a new graduate of the magical academy. In Braveland, you start as a humble warrior's son whose village was cruelly raided - and work your way to becoming the commander of a powerful army. Each game in the trilogy offers classic tactical combat and role-playing gameplay combined with new challenges, heroes, henchmen, enemies, and environments - and all three versions are playable on the PlayStation 4 for the first time!īraveland is a turn-based adventure game inspired by old-school tactical role-playing games such as King's Bounty and Heroes of Might & Magic. Despite this, the wizard and pirate experiences are noticeably better than their predecessor and there is a clear improvement from title to title, and due to this I have hope for what the team at Ellada Games could do in the future if they continue to grow.Braveland Trilogy is a compilation of three great turn-based adventure RPGs - the original Braveland, Braveland Pirate, and Braveland Wizard. There is a decent amount of content in Braveland Trilogy, but not much is worth playing after the first hour or so. Whilst the gameplay is tolerable, the art style, music, lack of originality and absence of variation make all three games a slog to make your way through. Overall, Braveland Trilogy on Xbox One attempts a great deal of things but many of them fall flat. The music of Braveland Trilogy has an almost dissonant loop that, unfortunately, makes things rather annoying after a while. Most music in games of this caliber just fit softly in the background while you get on with it. At its worst, it’s downright ugly.įurther, the music is very basic and the way it loops is so obvious it becomes jarring. The actual game itself, on the other hand, feels far more like a 2000s flash game. From the promotional material, it is clear the developers have gone for an 80’s tabletop game/Saturday morning cartoon styled vibe. The visuals and audio, on the other hand, are very off-putting. Whilst they won’t blow you away, they certainly offer more than the warrior. The gameplay offer more nuances to the armies and level up structure whilst the stories feel more fleshed out. Braveland’s wizard and pirate strands improve in some aspects, particularly the story and gameplay structure. Fortunately, the story and gameplay gets better as the games progress. Most of the enemies are very similar as you progress through, which eliminates the sense of personal growth RPGs are famous for. Initially, the gameplay is fine but becomes boring very fast. On one hand, it could be argued that this is intentional but the gameplay isn’t strong enough to justify it. In my playtime, I did not feel invested in the story. The story is very basic and does not make you want to continue on. As the warrior, you take part in a simple revenge story, following bandits (and an evil lord or two) across the land. The first is centred around a warrior, the second a wizard, the third a pirate. Speaking of characters, each main campaign in Braveland follows one central character, as their names suggest. These come in stats that change your damage, defence, speed and magic capabilities. Furthermore, the upgrades you can buy affect your character but, as the commander, it affects all the troops. Functionally, it’s the same thing as upgrading HP but it really cements the expendable nature of an army. This is a fascinating twist on what I was expecting. You can purchase equipment for your character of choice or you can choose to hire more soldiers for your armies. That gold is used to replenish your armies, then you may do with it as you wish. After each battle, you gain a certain amount of gold. The upgrade system is pretty simple but functions reasonably well.
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